PROJECTS


BAMN: By All Means Necessary

As Lead Game Designer on BAMN, an ongoing Survivor and Tower Defense hybrid, I designed a combat-free experience centered on player agency. Instead of fighting, players must strategically place random traps and lure relentless, geometric zombie hordes into hazards to survive.

Developed in Unity during my studies, I am currently guiding the expansion of the game's systems to build a highly replayable core loop, balancing the tense, rhythmic gameplay our playtesters enjoyed.

The Steam page is currently being worked on, as we aim for a summer 2026 release.

  • Lead Game Designer

  • Project Manager

  • Concept & Ideation

  • Programming (Unity C#)


Stoners - Short Film

Self-produced after earning my BA in Film from UQAM, I wrote, co-directed, and acted in this short. I also spearheaded the production during the COVID-19 pandemic, managing a 20-person crew and securing a cast that included rapper Kirouac and Jérémy Gabriel, in close collaboration with the Verdun administration.

  • Co-Producer

  • Co-Director

  • Screenwriter